Ifrit (Jinn)

  • Jinn (1)
  • Shaytan (2)
  • Ifrit (3)
Critical Boost
Leader Skill
Increases allies' critical hit rate by 15%.
Napalm
One target
Lobs explosive clots of flame at the enemy.
Meteor Strike
All targets
Summons a meteor engulfed in undying flame and drops it onto all enemies.
  • Attacker
    Lv.60 Stats
    HP:26927
    Attack:3337
    Defense:2193
    Recovery:1982
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Morale Boost
    Attacks greatly restore own SP in proportion to the amount of damage dealt.
    Predator
    Increases damage dealt by 40(+10)%.

    Story

    With violent personalities and strength to match, Ifrits often turns small grievances into big trouble. The meteors they call down are powerful enough to utterly destroy an area while reshaping its topography, so make sure not to get it worked up in densely populated areas. Actually, it's best not to take them to such areas in the first place.

    Ifrit (fire) is not normally used as a fusion material

    Ifrit (fire) is not normally obtainable from fusion

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  • Defender
    Lv.60 Stats
    HP:29957
    Attack:2322
    Defense:2595
    Recovery:2206
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Morale Boost
    Grants a 100% chance to restore 10(+5)% of allies' SP when attacking.
    Petrification
    Grants a 80% chance to petrify target for 1(+1) turn(s). Petrified foes cannot act, but have increased defense.

    Story

    "Zephyros, you said this Astromon was artificially hatched, right? Then what's the difference between it and one that was naturally incubated?" "In a way, there is no difference. The important thing is that we artificially induced the occurrence of a brand new species of Astromon. It's estimated that close to 300 new Astromon species are born naturally each year, and what we now must see is whether the new species we artificially induced will also appear in Nature. Astromons are created by the goddess and astral energy; they cannot simply come into being. If my theory is correct—" "How about we just leave it at that? My head is going to explode..."

    Ifrit (water) is not normally used as a fusion material

    Ifrit (water) is not normally obtainable from fusion

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  • Tank
    Lv.60 Stats
    HP:28919
    Attack:3018
    Defense:1976
    Recovery:1996
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Attack Down
    Grants a 80% chance to reduce the enemy's attack for 2 turn(s).
    Sap
    Grants a 80(+10)% chance to inflict the enemy with three types of sap damage for 1 turn(s). Sapped foes have decreased resistance.

    Story

    "Stimuli assault me from all directions. I can see and hear so much. It frightens me, makes me want to curl up. It's so different from the 'inside'. It's uncomfortable. But the light from before, it envelopes me. This feels...good. Wrapped in this light, my body moves without concern for my will. The light is calling me again. I look ahead, trembling. There is warmth and light. I now know where I belong."

    Ifrit (tree) is not normally used as a fusion material

    Ifrit (tree) is not normally obtainable from fusion

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  • Attacker
    Lv.60 Stats
    HP:25156
    Attack:3296
    Defense:2704
    Recovery:2077
    Crit Dmg:50%
    Crit Rate:20%
    Resist:0%
    Crit Res:0%
    Hunter
    Increases critical hit damage by 50%.
    Hunter
    Increases critical hit damage by 50%.

    Story

    Ifrit: "It is said excessively tremendous power inspires fear in others, but I never understood that until today, when I saw the faces of the fools who opposed me. Perhaps it was the image of me, the Almighty Ifrit, wielding white flame that inspired such terror in their eyes..." Ifrit's Master: "I've no one to blame but myself for how you turned out..."

    Ifrit (light) is not normally used as a fusion material

    Ifrit (light) is not normally obtainable from fusion

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  • Balanced
    Lv.60 Stats
    HP:38827
    Attack:2294
    Defense:2263
    Recovery:2140
    Crit Dmg:100%
    Crit Rate:10%
    Resist:0%
    Crit Res:0%
    Resistance Down
    Grants a 100% chance to reduce enemy resistance for 2 turn(s). This skill ignores enemies' resistance.
    Weaken
    Grants a 80(+10)% chance to weaken the enemy for 2 turn(s). Weakened foes have reduced attack and defense.

    Story

    Evolution has pushed this Astromon's battle prowess to new limits, enabling it to face multiple foes at the same with ease. The black flame it shoots from its arms is capable of reducing a giant tree to ashes in seconds, and the sheer destructive power of the meteors it summons is enough to wipe an entire village off the map.

    Ifrit (dark) is not normally used as a fusion material

    Ifrit (dark) is not normally obtainable from fusion

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