Theria (Latt)

  • Latt (1)
  • Lattrix (2)
  • Theria (3)
Fighting Spirit
Leader Skill
Fighting Spirit
Increases allies' attack power by 30%.
Flame Shredder
One target
Flame Shredder
Imbues its claws with fire energy and savagely scratches the enemy.
Blazing Claw
All targets
Blazing Claw
Throws fiery talons that damage all enemies.
  • Theria
    Attacker
    Lv.60 Stats
    HP:26838
    Attack:2826
    Defense:1532
    Recovery:1600
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Stun
    Stun
    Grants a 40(+10)% chance to stun the enemy for 2 turn(s).
    Books: +20% damage
    Recovery Seal
    Recovery Seal
    Grants a 60(+10)% chance to disable the enemy's HP recovery for 2 turn(s).
    Books: +20% damage

    Story

    Fire Therias are courageous in battle, and have the strongest wills amongst all the Therias. A well-trained Theria can defend a large farmland alone thanks to its sharp vision and exceptional speed.

    Theria (fire) is not normally used as a fusion material

    Theria (fire) is not normally obtainable from fusion

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  • Theria
    Tank
    Lv.60 Stats
    HP:38140
    Attack:1704
    Defense:1506
    Recovery:1887
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Defense Down
    Defense Down
    Grants a 60(+20)% chance to reduce the enemy's defense by 70% for 2 turn(s).
    Books: +10% damage
    Attack Down
    Attack Down
    Grants a 60(+10)% chance to reduce the enemy's attack power by 50% for 2 turn(s).
    Books: +20% damage

    Story

    A fully evolved Latt becomes humanoid in form, enabling it to move about even more freely. It can dart around the battlefield with great agility and speed, confusing its opponent before it attacks using its sharp claws. It usually walks on two feet, but when traveling long distances, it will run on all fours.

    Theria (water) is not normally used as a fusion material

    Theria (water) is not normally obtainable from fusion

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  • Theria
    Balanced
    Lv.60 Stats
    HP:30015
    Attack:1749
    Defense:1766
    Recovery:1623
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Sap
    Sap
    Grants a 40(+20)% chance to inflict the enemy with sap damage for 1 turn(s). Sapped foes have decreased resistance.
    Books: +10% damage
    Fatigue
    Fatigue
    Grants a 60(+20)% chance to cause fatigue in the enemy for 2 turn(s). Fatigued foes gain nothing from blue souls.
    Books: +20% damage

    Story

    Variant Therias are a favorite of masters competing in the Astromon League due to their extraordinary capabilities, of which there has been conducted much research.

    Theria (tree) is not normally used as a fusion material

    Theria (tree) is not normally obtainable from fusion

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  • Theria
    Balanced
    Lv.60 Stats
    HP:29688
    Attack:2389
    Defense:2501
    Recovery:2474
    Crit Dmg:50%
    Crit Rate:20%
    Resist:0%
    Crit Res:0%
    Shock
    Shock
    Grants a 60(+10)% chance to shock target for 1 turn(s). Shocked foes cannot act and have reduced defense.
    Books: +15% damage
    Defense Down
    Defense Down
    Grants a 80% chance to reduce the enemy's defense by 70% for 2 turn(s).
    Books: +25% damage

    Story

    "Tickets to Astromon League matches are considerably expensive. The Association sets its prices so as to not put a strain on the average citizen, but since seats are limited, competition for tickets is fierce. Tickets inevitably begin to be auctioned off, and VIP seats can cost up to several dozen times more than regular seats."

    Theria (light) is not normally used as a fusion material

    Theria (light) is not normally obtainable from fusion

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  • Theria
    Attacker
    Lv.60 Stats
    HP:30652
    Attack:2996
    Defense:1907
    Recovery:2002
    Crit Dmg:100%
    Crit Rate:10%
    Resist:0%
    Crit Res:0%
    Adrenaline
    Adrenaline
    Grants a 100% chance to restore 20(+5)% of own HP when attacking.
    Books: +20% damage
    Hunter
    Hunter
    Increases critical hit damage by 30%.
    Books: +20% damage

    Story

    "When deciding to go with a master, an Astromon must decide whether it wants to give up its entire lifestyle up to that point and choose a completely different path. It is a decision that would normally take a long amount of thinking and persuasion. And yet, what if you could completely open up to another person for a moment while considering that decision? Masters say they are most nervous and most excited when they shoot an Astrochip. It is then that they become completely vulnerable and receive an answer to their vulnerability."

    Theria (dark) is not normally used as a fusion material

    Theria (dark) is not normally obtainable from fusion

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