Great Sphinx (Sphinx)

  • Sphinx (1)
  • Sphingein (2)
  • Great Sphinx (3)
Fighting Spirit
Leader Skill
Fighting Spirit
Increases allies' attack power by 30%.
Guardian's Glare
One target
Guardian's Glare
Attacks the enemy with a glare that burns away impurity.
Holy Howl
All targets
Holy Howl
Attacks all enemies with a pyramid created with the sacred power granted to guardians in ancient times.
  • Great Sphinx
    Tank
    Lv.60 Stats
    HP:35586
    Attack:2494
    Defense:2044
    Recovery:1881
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Attack Down
    Attack Down
    Grants a 70(+30)% chance to reduce the enemy's attack for 2 turn(s).
    Books: +10% damage
    Unflinching Strike
    Unflinching Strike
    Slightly increases attack power in proportion to the target's maximum HP.
    Books: +30% damage

    Story

    Traditions from around the region state that the pyramids were built as graves for the ancient kings, but the archaeologist Ellen Jackson recorded that they were made to artificially seal something. As a member of "The Pastfinders," a clan dedicated to the exploration and excavation of ruins, Ellen claimed that the design of the pyramids' architecture indicated the structures were meant to keep something in, rather than to keep everything out. She advised approaching the pyramids with great caution, stating that while they may contain great treasure, they may also contain a terrible threat, and she petitioned the Association to forbid entry into them.

    Great Sphinx (fire) is not normally used as a fusion material

    Great Sphinx (fire) is not normally obtainable from fusion

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  • Great Sphinx
    Defender
    Lv.60 Stats
    HP:25442
    Attack:2390
    Defense:3235
    Recovery:2036
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Unflinching Strike
    Unflinching Strike
    Slightly increases attack power in proportion to the target's maximum HP.
    Books: +30% damage
    HP Siphon
    HP Siphon
    Attacks restore own HP in proportion to the amount of damage dealt.
    Books: +30% damage

    Story

    "I followed Chip's advice and made a home for Louie in the shape of a pyramid. He's absolutely in love with it. Chip said Sphinxes naturally feel safe in pyramids. Sometimes he can actually be helpful, heh. I bet he's still sad about not having his own Sphinx, haha. Maybe I should join the League once Louie gets bigger. I bet Grandpa and Mom would flip out, though, seeing how they weren't happy when Chip said he was gonna be a master. I guess I've still got a few years to think about it." - Cecilia's Journal

    Great Sphinx (water) is not normally used as a fusion material

    Great Sphinx (water) is not normally obtainable from fusion

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  • Great Sphinx
    Attacker
    Lv.60 Stats
    HP:25415
    Attack:3221
    Defense:2452
    Recovery:1873
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Expose Weakness
    Expose Weakness
    Grants a 70(+30)% chance to expose the enemy's weakness for 2 turn(s). Expose Weakness does not stack, and exposed foes take increased damage from the next attack.
    Books: +10% damage
    Unflinching Strike
    Unflinching Strike
    Slightly increases attack power in proportion to the target's maximum HP.
    Books: +30% damage

    Story

    "I wasn't able to bring the Sphinx back with me. I mean, Cecilia was the one who found it, and it seems to be really attached to her, so it didn't seem right to take it away. It sucks, but what can you do? I gave her some tips for raising it. Having it around'll be good for her. She did say she got kinda lonely after I left, after all. I think I might've given her some wrong ideas, though. What happens if she starts saying she wants to become a master? I'm the rebellious one of the family, heh. She shouldn't be following in my steps. Still, as her brother, I should support her in doing what she wants... Anyway, let's worry about all that later. Maybe I should send her an Astromnibus." - Chip's Journal

    Great Sphinx (tree) is not normally used as a fusion material

    Great Sphinx (tree) is not normally obtainable from fusion

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  • Great Sphinx
    Attacker
    Lv.60 Stats
    HP:30890
    Attack:3391
    Defense:1968
    Recovery:1920
    Crit Dmg:50%
    Crit Rate:20%
    Resist:0%
    Crit Res:0%
    Elemental Edge
    Elemental Edge
    Critical hits against any enemy are treated as that enemy's elemental weakness.
    Books: +30% damage
    Seal
    Seal
    Grants a 70(+20)% chance to seal the enemy for 2 turn(s). Sealed foes' passive skills do not activate.
    Books: +10% damage

    Story

    [Record] Subject: Pyramids Type: Sealed Divine Structure Structures made to suppress the influence of ancient chaos. Built by beings pre-dating ancient humans, pyramids house a large number of traps, tricks, and barriers within their walls. They also supply an almost unlimited amount of power to the Sphinxes standing guard outside.

    Great Sphinx (light) is not normally used as a fusion material

    Great Sphinx (light) is not normally obtainable from fusion

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  • Great Sphinx
    Balanced
    Lv.60 Stats
    HP:27768
    Attack:3002
    Defense:2753
    Recovery:1854
    Crit Dmg:100%
    Crit Rate:10%
    Resist:0%
    Crit Res:0%
    Blind
    Blind
    Grants a 80(+20)% chance to blind the enemy for 2 turn(s). Blinded foes' critical hit rate and damage are reduced.
    Books: +10% damage
    Unflinching Strike
    Unflinching Strike
    Critical hits increase attack power in proportion to the target's maximum HP.
    Books: +30% damage

    Story

    "One layer of the seals has been broken before, during the deluge of chaos that the one-eyed sage triggered. Although it was only a single layer, the shockwave from that event spread through over half the continent. The god of lightning and his allies were eventually able to restore the seals, but afterward the god of destruction went missing, and the energy of the entire continent became unstable. What escaped while the seal was lifted is known as "Jörmungandr" to some, "Vritra" to others, and "Apophis" to others still. Regardless of the appellation, the beast itself is an amalgamation of chaos from both the World Chronicle and the Great Old Ones that invaded Latecia. And now, chaos is once again seeping out and gathering above an already loosened seal. That is not dead which can eternal lie, and with strange aeons even death may die. - Excerpt from a suspicious ancient record. The page is covered in blood.

    Great Sphinx (dark) is not normally used as a fusion material

    Great Sphinx (dark) is not normally obtainable from fusion

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