Zephyr (Birdie)

  • Birdie (1)
  • Galewing (2)
  • Zephyr (3)
Grace of Life
Leader Skill
Grace of Life
Increases allies' HP by 30%.
Frenzied Claw
One target
Frenzied Claw
Claws at the enemy with sharp talons.
Flame Tornado
All targets
Flame Tornado
Furiously flaps wings, creating a scorching gale that damages all enemies.
  • Zephyr
    Defender
    Lv.60 Stats
    HP:28752
    Attack:1784
    Defense:2527
    Recovery:1355
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Taunt
    Taunt
    Grants a 80(+20)% chance to lower the enemy's attack and draw its attention for 1 turn(s).
    Books: +10% damage
    Sap
    Sap
    Grants a 60(+20)% chance to inflict the enemy with sap damage for 2 turn(s). Sapped foes have decreased resistance.
    Books: +10% damage

    Story

    Observation Log 5-42 Observed by: Professor Julian "In what appeared to be preparations to depart, Subject R-13 stopped hoarding food and began to eat everything it caught, possibly in an attempt to put on weight for its long journey ahead. As a scientist, I know it is important not to become attached to my subjects, but in the end I felt R-13 and I had an almost amicable relationship. That may sound crazy, but R-13 seemed to feel the same way; as it was departing, it came and drew two circles around me in the air before swooshing away, which I can only interpret to have been its way of saying goodbye. As my next subject of study, I have decided on the topic of communication with wild Astromons."

    Zephyr (fire) is not normally used as a fusion material

    Zephyr (fire) is not normally obtainable from fusion

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  • Zephyr
    Balanced
    Lv.60 Stats
    HP:30451
    Attack:1763
    Defense:1943
    Recovery:1705
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Stun
    Stun
    Grants a 80(+10)% chance to stun the enemy for 1 turn(s).
    Books: +20% damage
    Thirst
    Thirst
    Grants a 60(+20)% chance to reduce target's skill gauge by 30% for 2 turns.
    Books: +10% damage

    Story

    Once fully grown, a Zephyr takes its position at the top of the food chain. Its powerful wings enable it to fly great distances, and stories of Zephyr sightings always include comments on the birds' majesty in flight. Those foolish enough to attack a Zephyr immediately become acquainted with how powerful and sharp its claws really are.
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  • Zephyr
    Tank
    Lv.60 Stats
    HP:36812
    Attack:1758
    Defense:1247
    Recovery:1336
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Sap
    Sap
    Grants a 100% chance to inflict the enemy with sap damage for 1(+1) turn(s). Sapped foes have decreased resistance.
    Books: +20% damage
    Stun
    Stun
    Grants a 60(+20)% chance to stun the enemy for 1 turn(s).
    Books: +10% damage

    Story

    Zephyrs watch over and protect the forest once they are fully grown. Lumberjacks who unknowingly enter such a forest are in for an unpleasant surprise, as Zephyrs are known to flap up fierce storms against any who attempt to take away their favorite fruit trees.

    Zephyr (tree) is not normally used as a fusion material

    Zephyr (tree) is not normally obtainable from fusion

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  • Zephyr
    Attacker
    Lv.60 Stats
    HP:27029
    Attack:3133
    Defense:2159
    Recovery:2023
    Crit Dmg:50%
    Crit Rate:20%
    Resist:0%
    Crit Res:0%
    Morale Boost
    Morale Boost
    Grants a 100% chance to restore 20(+5)% of own SP when attacking.
    Books: +20% damage
    Predator
    Predator
    Increases damage dealt by 30%.
    Books: +30% damage

    Story

    Once again with the coming season, I am reminded of you. Alone here in this place, I remember you. You may never return, but I will always... Always... Always...

    Zephyr (light) is not normally used as a fusion material

    Zephyr (light) is not normally obtainable from fusion

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  • Zephyr
    Tank
    Lv.60 Stats
    HP:44643
    Attack:2010
    Defense:1942
    Recovery:1915
    Crit Dmg:100%
    Crit Rate:10%
    Resist:0%
    Crit Res:0%
    Aggression (HP)
    Aggression (HP)
    Attack power becomes proportional to own max HP.
    Books: +20% damage
    Adrenaline
    Adrenaline
    Attacks restore allies' HP in an amount equal to 10% of own max HP.
    Books: +20% damage

    Story

    Despite having powerful wings that stay steady in the wind and a beak that can crush boulders, he still looked up longingly at the night sky. He never took his eyes off the solitary moon, neither when the aurora covered the darkness like glowing silk, nor when he danced between the starlight with the twins, nor when he dipped his feathers in the stream of stars poured out by the Water Bearer. Likewise, the cold moonlight always gazed at him back.

    Zephyr (dark) is not normally used as a fusion material

    Zephyr (dark) is not normally obtainable from fusion

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