Marodon (Mammont)

  • Mammont (1)
  • Mammotus (2)
  • Marodon (3)
Surging Vitality
Leader Skill
Increases allies' recovery by 30%.
Thwack!
One target
Delivers a heavy blow using its nose and tusks.
Thwaaack!
All targets
Stomps down and sends a shockwave flying toward all enemies.
  • Tank
    Lv.60 Stats
    HP:35313
    Attack:2364
    Defense:2092
    Recovery:2017
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Taunt
    Grants a 80(+10)% chance to lower the enemy's attack and draw its attention for 2 turn(s).
    Adrenaline
    Attacks restore allies' HP in an amount equal to 10% of own max HP.

    Story

    "Ugh, yet another useless agreement... With no one to keep them in check, they just do what they want. It's not like they received approval from the goddess. They're just a few powerful individuals who've come together and are acting like a government..." "They call themselves an 'association,' but they're the strongest group in Latecia, extending even above the national level."

    Marodon (fire) is not normally used as a fusion material

    Marodon (fire) is not normally obtainable from fusion

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  • Attacker
    Lv.60 Stats
    HP:22793
    Attack:3126
    Defense:1989
    Recovery:2138
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Hunter
    Increases critical hit damage by 50%.
    Hunter
    Increases critical hit damage by 50%.

    Story

    A fully grown Marodon is nearly unrivaled in all the Glacial Plains. Its giant frame intimidates would-be foes, and it can create giant holes in the ground with a single step. Their only real foes are large packs of predators or Wendigorrors.

    Marodon (water) is not normally used as a fusion material

    Marodon (water) is not normally obtainable from fusion

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  • Defender
    Lv.60 Stats
    HP:30134
    Attack:1907
    Defense:3173
    Recovery:2220
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Adrenaline
    Grants a 100% chance to restore 10(+5)% of allies' HP when attacking.
    Defense Down
    Grants a 60(+20)% chance to reduce the enemy's defense for 2 turn(s).

    Story

    "It's seriously stressful. My job is to observe and record history, but now they change their mind and want me to destroy my work? What am I even working for? No point in doing my best if they're just gonna destroy it..." - Complaint from a record keeper

    Marodon (tree) is not normally used as a fusion material

    Marodon (tree) is not normally obtainable from fusion

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  • Balanced
    Lv.60 Stats
    HP:34115
    Attack:2253
    Defense:2195
    Recovery:2059
    Crit Dmg:50%
    Crit Rate:20%
    Resist:0%
    Crit Res:0%
    Attack Down
    Grants a 80% chance to reduce the enemy's attack for 2(+1) turn(s).
    Blind
    Grants a 80(+20)% chance to blind the enemy for 2 turn(s). Blinded foes' critical hit rate and damage are reduced.

    Story

    Marodons were once hunted aggressively for their ivory, which was thought to story large amounts of astral energy. Such rumors were later debunked, and thanks to protection policies put in place by the Association, there are now a stable number of these Astromons in the wild.

    Marodon (light) is used to fuse:

    Hohenheim

    Marodon (light) is obtainable from fusion:

    Loki the Trickster
    +
    Anubis
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  • Attacker
    Lv.60 Stats
    HP:30611
    Attack:3017
    Defense:1982
    Recovery:2023
    Crit Dmg:100%
    Crit Rate:10%
    Resist:0%
    Crit Res:0%
    Adrenaline
    Grants a 100% chance to restore 20(+5)% of own HP when attacking.
    Vengeance
    Increases attack in proportion to the amount of health lost.

    Story

    Even if a Marodon is bloodied and breathing heavily, as long as it has a glint in its eyes, the battle is not over yet.

    Marodon (dark) is used to fuse:

    Merlin

    Marodon (dark) is obtainable from fusion:

    Tigarus
    +
    Angelette
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