<Wielder of Elements> Merlin (Merlin)

  • Merlin (1)
  • Myrddin (2)
  • Myrddin Wyllt (3)
  • <Wielder of Elements> Merlin (4)
Discernment
Leader Skill
Discernment
Decreases enemies' resistance by 20%.
Elemental Master
One target
Elemental Master
Utilizes his power as a great sage to attack enemies with ice, fire, and wind.
Meteor Storm
All targets
Meteor Storm
Opens a rift in space and calls forth a giant meteor that lays waste to the enemy.
Eternal Ray
All targets
Eternal Ray
Opens the grimoire to cast a spell. A mix of tangled elements converge into a ray of light, piercing through all enemies.
  • <Wielder of Elements> Merlin
    Attacker
    Lv.60 Stats
    HP:30849
    Attack:4120
    Defense:2819
    Recovery:2629
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Morale Boost
    Morale Boost
    Grants a 100% chance to restore 50(+10)% of own SP when attacking.
    Books: +20% damage
    Hunter
    Hunter
    Increases critical hit damage by 50%.
    Books: +30% damage
    Stun
    Stun
    Critical hits have a 25% chance to stun the enemy for 1 turn(s).

    Story

    The elements always answered Merlin’s call. Yet it was only a fleeting permission, never true obedience. Flames blazed only to scatter; winds howled yet soon slipped from his grasp. Merlin was a great sorcerer, but the elements remained free. One day, having reached the pinnacle of his art through years of mastery, Merlin discovered a hidden chapter within the grimoire. Each page breathed with the essence of ancient characters and divine knowledge, lying dormant beside the primal source of the elements, untouched by any before. As Merlin calmly traced the words with his hand, the veil that shrouded the world was torn apart. A primordial vibration, neither light nor darkness, pierced his soul, and at last he contacted the source of the elements. Embracing that unseen bond, Merlin came to understand. He felt the pulse of fire as if it were his own breath, heard the language of the wind with attentive ears, and welcomed the breath of the earth into his heart. At last, Merlin awoke as the first to forge a covenant with the elements, standing as their equal. Thus, an eternal name has been etched in the history of the world.

    <Wielder of Elements> Merlin (fire) is not normally used as a fusion material

    <Wielder of Elements> Merlin (fire) is not normally obtainable from fusion

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  • <Wielder of Elements> Merlin
    Attacker
    Lv.60 Stats
    HP:34697
    Attack:4134
    Defense:2683
    Recovery:2581
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Morale Boost
    Morale Boost
    Grants a 100% chance to restore 15(+5)% of allies' SP when attacking.
    Books: +20% damage
    Predator
    Predator
    Increases damage dealt by 50%.
    Books: +30% damage
    Attack Up
    Attack Up
    Upon using a Super Skill, Increases allies' attack power by 50% for 2 turn(s).

    Story

    The elements always answered Merlin’s call. Yet it was only a fleeting permission, never true obedience. Flames blazed only to scatter; winds howled yet soon slipped from his grasp. Merlin was a great sorcerer, but the elements remained free. One day, having reached the pinnacle of his art through years of mastery, Merlin discovered a hidden chapter within the grimoire. Each page breathed with the essence of ancient characters and divine knowledge, lying dormant beside the primal source of the elements, untouched by any before. As Merlin calmly traced the words with his hand, the veil that shrouded the world was torn apart. A primordial vibration, neither light nor darkness, pierced his soul, and at last he contacted the source of the elements. Embracing that unseen bond, Merlin came to understand. He felt the pulse of fire as if it were his own breath, heard the language of the wind with attentive ears, and welcomed the breath of the earth into his heart. At last, Merlin awoke as the first to forge a covenant with the elements, standing as their equal. Thus, an eternal name has been etched in the history of the world.

    <Wielder of Elements> Merlin (water) is not normally used as a fusion material

    <Wielder of Elements> Merlin (water) is not normally obtainable from fusion

    Show more details
  • <Wielder of Elements> Merlin
    Balanced
    Lv.60 Stats
    HP:34162
    Attack:3291
    Defense:3079
    Recovery:2848
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Courageous Strike
    Courageous Strike
    Increases attack power up to 600% in proportion to the target's maximum HP.
    Books: +30% damage
    Courageous Strike
    Courageous Strike
    Increases attack power up to 600% in proportion to the target's maximum HP.
    Books: +30% damage
    Water Stalker
    Water Stalker
    Increases critical hit rate by 30% when attacking water Astromons.

    Story

    The elements always answered Merlin’s call. Yet it was only a fleeting permission, never true obedience. Flames blazed only to scatter; winds howled yet soon slipped from his grasp. Merlin was a great sorcerer, but the elements remained free. One day, having reached the pinnacle of his art through years of mastery, Merlin discovered a hidden chapter within the grimoire. Each page breathed with the essence of ancient characters and divine knowledge, lying dormant beside the primal source of the elements, untouched by any before. As Merlin calmly traced the words with his hand, the veil that shrouded the world was torn apart. A primordial vibration, neither light nor darkness, pierced his soul, and at last he contacted the source of the elements. Embracing that unseen bond, Merlin came to understand. He felt the pulse of fire as if it were his own breath, heard the language of the wind with attentive ears, and welcomed the breath of the earth into his heart. At last, Merlin awoke as the first to forge a covenant with the elements, standing as their equal. Thus, an eternal name has been etched in the history of the world.

    <Wielder of Elements> Merlin (tree) is not normally used as a fusion material

    <Wielder of Elements> Merlin (tree) is not normally obtainable from fusion

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  • <Wielder of Elements> Merlin
    Balanced
    Lv.60 Stats
    HP:35469
    Attack:3543
    Defense:3229
    Recovery:2187
    Crit Dmg:50%
    Crit Rate:20%
    Resist:0%
    Crit Res:0%
    Shock
    Shock
    Grants a 70(+10)% chance to shock target for 2 turn(s). Shocked foes cannot act and have reduced defense.
    Books: +15% damage
    Predator
    Predator
    Increases damage dealt by 50%.
    Books: +30% damage
    Puncture
    Puncture
    Upon using a Super Skill, Applies a self-buff that ignores 70% of the enemy's base defense.

    Story

    The elements always answered Merlin’s call. Yet it was only a fleeting permission, never true obedience. Flames blazed only to scatter; winds howled yet soon slipped from his grasp. Merlin was a great sorcerer, but the elements remained free. One day, having reached the pinnacle of his art through years of mastery, Merlin discovered a hidden chapter within the grimoire. Each page breathed with the essence of ancient characters and divine knowledge, lying dormant beside the primal source of the elements, untouched by any before. As Merlin calmly traced the words with his hand, the veil that shrouded the world was torn apart. A primordial vibration, neither light nor darkness, pierced his soul, and at last he contacted the source of the elements. Embracing that unseen bond, Merlin came to understand. He felt the pulse of fire as if it were his own breath, heard the language of the wind with attentive ears, and welcomed the breath of the earth into his heart. At last, Merlin awoke as the first to forge a covenant with the elements, standing as their equal. Thus, an eternal name has been etched in the history of the world.

    <Wielder of Elements> Merlin (light) is not normally used as a fusion material

    <Wielder of Elements> Merlin (light) is not normally obtainable from fusion

    Show more details
  • <Wielder of Elements> Merlin
    Tank
    Lv.60 Stats
    HP:44492
    Attack:2644
    Defense:3120
    Recovery:2201
    Crit Dmg:100%
    Crit Rate:10%
    Resist:0%
    Crit Res:0%
    SP Siphon
    SP Siphon
    Attacks siphon 30(+5)% of the enemy's SP. (The amount cannot exceed the enemy's current SP.)
    Books: +15% damage
    Stun
    Stun
    Grants a 80(+20)% chance to stun the enemy for 1 turn(s).
    Books: +10% damage
    Resistance Down
    Resistance Down
    Grants a 20% chance to reduce enemy resistance by 70% for 2 turn(s). This skill ignores enemies' resistance.

    Story

    The elements always answered Merlin’s call. Yet it was only a fleeting permission, never true obedience. Flames blazed only to scatter; winds howled yet soon slipped from his grasp. Merlin was a great sorcerer, but the elements remained free. One day, having reached the pinnacle of his art through years of mastery, Merlin discovered a hidden chapter within the grimoire. Each page breathed with the essence of ancient characters and divine knowledge, lying dormant beside the primal source of the elements, untouched by any before. As Merlin calmly traced the words with his hand, the veil that shrouded the world was torn apart. A primordial vibration, neither light nor darkness, pierced his soul, and at last he contacted the source of the elements. Embracing that unseen bond, Merlin came to understand. He felt the pulse of fire as if it were his own breath, heard the language of the wind with attentive ears, and welcomed the breath of the earth into his heart. At last, Merlin awoke as the first to forge a covenant with the elements, standing as their equal. Thus, an eternal name has been etched in the history of the world.

    <Wielder of Elements> Merlin (dark) is not normally used as a fusion material

    <Wielder of Elements> Merlin (dark) is not normally obtainable from fusion

    Show more details