Goldric (Mimic)

  • Mimic (1)
  • Soulric (2)
  • Goldric (3)
Critical Boost
Leader Skill
Critical Boost
Increases allies' critical hit rate by 10%.
Gnash
One target
Gnash
Opens its jaw and chomps down on the enemy.
Coin Barrage
One target
Coin Barrage
Pelts gold coins at a single target.
  • Goldric
    Attacker
    Lv.60 Stats
    HP:26246
    Attack:2206
    Defense:1607
    Recovery:1559
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Taunt
    Taunt
    Grants a 20(+40)% chance to lower the enemy's attack and draw its attention for 1 turn(s).
    Books: +15% damage
    Taunt
    Taunt
    Grants a 60(+20)% chance to lower the enemy's attack and draw its attention for 1 turn(s).
    Books: +15% damage

    Story

    A treasure chest decorated by a Goldric may look fancy with its jewel on the outside, but the clock winder it also attached is a dead giveaway, and as such very few people mistake it for a real chest.

    Goldric (fire) is not normally used as a fusion material

    Goldric (fire) is not normally obtainable from fusion

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  • Goldric
    Tank
    Lv.60 Stats
    HP:38555
    Attack:1193
    Defense:1792
    Recovery:1343
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Sap
    Sap
    Grants a 40(+10)% chance to inflict the enemy with sap damage for 1(+1) turn(s). Sapped foes have decreased resistance.
    Books: +15% damage
    Sap
    Sap
    Grants a 60(+10)% chance to inflict the enemy with sap damage for 2 turn(s). Sapped foes have decreased resistance.
    Books: +20% damage

    Story

    From the diary of a farmhand's son: "You know, ever since the Mimic showed up, there have been a lot less bugs and rats around the house. Dad's happy because he says his farming equipment is now clean. Sometimes I go to the storage shed and put fruit on the ground for the Mimic. It sticks its tongue out and shovels the fruit into its mouth. I feel like I could be an Astromon master at those times. It feels good."

    Goldric (water) is not normally used as a fusion material

    Goldric (water) is not normally obtainable from fusion

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  • Goldric
    Defender
    Lv.60 Stats
    HP:28881
    Attack:1668
    Defense:2404
    Recovery:1273
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Attack Down
    Attack Down
    Grants a 40(+30)% chance to reduce the enemy's attack power by 50% for 1 turn(s).
    Books: +15% damage
    Attack Down
    Attack Down
    Grants a 60(+10)% chance to reduce the enemy's attack power by 50% for 2 turn(s).
    Books: +20% damage

    Story

    "Of all the Mimics, Goldrics are the ones that require the most caution. They are instinctively drawn to shiny objects, including any treasure. As a veteran explorer, I am always prepared for Goldric encounters by wearing a long cloak that conceals any valuables I may carry." - "Astromon Behavioral Observations for Beginning Adventurers, Vol. 1" by P. Gilbert

    Goldric (tree) is not normally used as a fusion material

    Goldric (tree) is not normally obtainable from fusion

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  • Goldric
    Recovery
    Lv.60 Stats
    HP:27955
    Attack:1403
    Defense:1662
    Recovery:2343
    Crit Dmg:50%
    Crit Rate:20%
    Resist:0%
    Crit Res:0%
    Recovery Seal
    Recovery Seal
    Grants a 40(+20)% chance to disable the enemy's HP recovery for 1(+1) turn(s).
    Books: +15% damage
    Recovery Seal
    Recovery Seal
    Grants a 60(+10)% chance to disable the enemy's HP recovery for 2 turn(s).
    Books: +20% damage

    Story

    Goldrics serve as the leaders of Mimic packs, but occasionally some packs will have more than one Goldric. In such cases, the oldest Goldric is normally elected to be the leader.

    Goldric (light) is not normally used as a fusion material

    Goldric (light) is not normally obtainable from fusion

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  • Goldric
    Balanced
    Lv.60 Stats
    HP:27816
    Attack:1831
    Defense:1664
    Recovery:1534
    Crit Dmg:100%
    Crit Rate:10%
    Resist:0%
    Crit Res:0%
    Fatigue
    Fatigue
    Grants a 40(+20)% chance to cause fatigue in the enemy for 1(+1) turn(s). Fatigued foes gain nothing from blue souls.
    Books: +15% damage
    Fatigue
    Fatigue
    Grants a 60(+20)% chance to cause fatigue in the enemy for 2 turn(s). Fatigued foes gain nothing from blue souls.
    Books: +20% damage