Bablune (Monkiki)

  • Monkiki (1)
  • Tangurang (2)
  • Bablune (3)
Fighting Spirit
Leader Skill
Increases allies' attack power by 30%.
Spiral Combo
One target
Assails the enemy with a spinning combo.
Flaming Fury
One target
Concentrates fire energy into a ball and shoots it, greatly damaging a single target.
  • Attacker
    Lv.60 Stats
    HP:27676
    Attack:2867
    Defense:1914
    Recovery:1382
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Sleep
    Critical hits have a 100% chance to put the enemy to sleep for 1 turn(s). Sleeping foes wake when struck by a critical hit.
    Sleep
    Critical hits have a 100% chance to put the enemy to sleep for 2 turn(s). Sleeping foes wake when struck by a critical hit.

    Story

    The first Astromon to cause scholars to question whether rapid physical growth has any influence over mental growth. Different from their previous forms, Bablunes are relatively calm and composed.

    Bablune (fire) is used to fuse:

    Medusa

    Bablune (fire) is not normally obtainable from fusion

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  • Defender
    Lv.60 Stats
    HP:28697
    Attack:1852
    Defense:2588
    Recovery:1328
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Defense Down
    Grants a 80% chance to reduce the enemy's defense for 2 turn(s).
    Thirst
    Grants a 80% chance to reduce target's skill gauge by 10% for 1(+1) turns.

    Story

    A Monkiki's final evolutionary form. Its body has evolved into a form most fitting for battle. It can create water energy out of thin air, and shoots it in an attack that is extremely powerful and, if it manages to hit its target, is capable of felling even giant Astromons.

    Bablune (water) is not normally used as a fusion material

    Bablune (water) is not normally obtainable from fusion

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  • Balanced
    Lv.60 Stats
    HP:28476
    Attack:1892
    Defense:1963
    Recovery:1725
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Recovery Seal
    Grants a 60(+20)% chance to disable the enemy's HP recovery for 1(+1) turn(s).
    Stun
    Grants a 100% chance to stun the enemy for 1 turn(s).

    Story

    A fully developed Bablune stands at the front line of its troop to protect its family, and will fight against intruders until the weaker members of the pack have all been evacuated. Bablunes are always cited as prime examples of love and loyalty to kindred.

    Bablune (tree) is not normally used as a fusion material

    Bablune (tree) is not normally obtainable from fusion

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  • Balanced
    Lv.60 Stats
    HP:26917
    Attack:2662
    Defense:2658
    Recovery:2488
    Crit Dmg:50%
    Crit Rate:20%
    Resist:0%
    Crit Res:0%
    Hunter
    Increases critical hit damage by 50%.
    Blind
    Critical hits have a 100% chance to blind the enemy for 3 turn(s). Blinded foes' critical hit rate and damage are reduced.

    Story

    This Astromon is more than capable in battle, but its difficult personality and overbearing tone make it difficult for its master, who has to clean up after its messes.

    Bablune (light) is not normally used as a fusion material

    Bablune (light) is not normally obtainable from fusion

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  • Defender
    Lv.60 Stats
    HP:28731
    Attack:1941
    Defense:3167
    Recovery:2309
    Crit Dmg:100%
    Crit Rate:10%
    Resist:0%
    Crit Res:0%
    Aggression (Defense)
    Attack power becomes proportional to own max defense.
    Defense Down
    Grants a 100% chance to reduce the enemy's defense for 2(+1) turn(s).

    Story

    A strategic expert who uses its uniquely cunning personality to catch its opponents off guard. It intentionally appears to be harmless, then strikes at a foe's opening with lightning speed, making it a difficult Astromon to deal with.

    Bablune (dark) is not normally used as a fusion material

    Bablune (dark) is not normally obtainable from fusion

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