Esquirel (Squirrus)

  • Squirrus (1)
  • Squirrior (2)
  • Esquirel (3)
Fighting Spirit
Leader Skill
Increases allies' attack power by 20%.
Seed Machinegun
One target
Spits seeds at the enemy like a high-powered automatic weapon.
Peanut Monsoon
All targets
Heaves its stash of peanuts, damaging all enemies.
  • Balanced
    Lv.60 Stats
    HP:29906
    Attack:1654
    Defense:1752
    Recovery:1623
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Attack Down
    Grants a 60(+10)% chance to reduce the enemy's attack for 1(+1) turn(s).
    Attack Down
    Grants a 40(+20)% chance to reduce the enemy's attack for 2 turn(s).

    Story

    "Of course, what it all comes down to is whether the proper training has been undertaken. For Esquirel, that means providing enough space for the required level of agility to develop." - "Astromon Behavioral Observations for Beginning Adventurers, Vol. 1" by P. Gilbert

    Esquirel (fire) is not normally used as a fusion material

    Esquirel (fire) is not normally obtainable from fusion

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  • Defender
    Lv.60 Stats
    HP:24720
    Attack:1607
    Defense:2322
    Recovery:1491
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Recovery Seal
    Grants a 60(+10)% chance to disable the enemy's HP recovery for 1 turn(s).
    Sap
    Grants a 40(+20)% chance to inflict the enemy with sap damage for 2 turn(s). Sapped foes have decreased resistance.

    Story

    An excerpt from "Theories on Ecological Exchange Vol. 252" by the Astromon Academy: "Esquirels are possessed of the astonishing ability to summon at will the seeds of any plant to their cheek pouches, before firing them off in rapid succession, aimed directly at the head of their opponents. The underlying mechanism is not fully understood, but several research groups are dedicated to finding out. According to their early reports, Esquirels are somehow able to manipulate space-time to pluck seeds from the inside of fruits and transfer those seeds directly to their cheeks. Clearly a full understanding of such a mechanism would be revolutionary, and we here at the Association wait with anticipation for the announcement of the final results."

    Esquirel (water) is not normally used as a fusion material

    Esquirel (water) is not normally obtainable from fusion

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  • Attacker
    Lv.60 Stats
    HP:22514
    Attack:2574
    Defense:1539
    Recovery:1403
    Crit Dmg:50%
    Crit Rate:10%
    Resist:20%
    Crit Res:0%
    Defense Down
    Grants a 60(+20)% chance to reduce the enemy's defense for 2 turn(s).
    Defense Down
    Grants a 40(+10)% chance to reduce the enemy's defense for 2 turn(s).

    Story

    A shy Astromon (some would say cowardly), Esquirels owe their ability to survive until their ultimate form to that cautious instinct. When faced with a threatening foe, an Esquirel waits for the perfect opportunity to fire a high-velocity volley of seeds from its cheek pouches, before fleeing into the undergrowth. Traveling explorers have regularly detailed such experiences in their adventure journals.

    Esquirel (tree) is not normally used as a fusion material

    Esquirel (tree) is not normally obtainable from fusion

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  • Defender
    Lv.60 Stats
    HP:28057
    Attack:2023
    Defense:3064
    Recovery:1512
    Crit Dmg:50%
    Crit Rate:20%
    Resist:0%
    Crit Res:0%
    SP Siphon
    Attacks siphon 20(+10)% of the enemy's SP. (The amount cannot exceed the enemy's current SP.)
    Fearless Taunt
    Reduces damaged received by 50% for 1 turn, and grants a 80(+20)% chance to draw enemies' attention for 1 turn(s).

    Story

    All it took was the shiny key grabbing the attention of the group of light-element Squirruses. Everything happened at lightning speed when the Squirrus keeper took a short break, and the Squirruses were finally able to roam free again. No one on earth can stop them now.

    Esquirel (light) is not normally used as a fusion material

    Esquirel (light) is not normally obtainable from fusion

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  • Tank
    Lv.60 Stats
    HP:36512
    Attack:2133
    Defense:1724
    Recovery:1813
    Crit Dmg:100%
    Crit Rate:10%
    Resist:0%
    Crit Res:0%
    Attack Down
    Grants a 70(+10)% chance to reduce the enemy's attack for 2 turn(s).
    Defense Down
    Grants a 70(+10)% chance to reduce the enemy's defense for 3 turn(s).

    Story

    "You want my opinion as the master of a Dark Squirrus? You want to how exactly how dumb they are?" "Yes. This interview is completely anonymous, so you can speak freely." "...They're definitely high-maintenance, but they're not really all that dumb." "Can you give us an example?" "They know the best way to eat all the different types of nuts. For some, they grab it vertically and break off the top, and for others, they grab it sideways and open it from the middle... It's actually quite impressive. But aside from that, their brains are generally a bit, well..." "Isn't that why people say they're dumb?" "But isn't it what makes them so adorable at the same time?"

    Esquirel (dark) is not normally used as a fusion material

    Esquirel (dark) is not normally obtainable from fusion

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